Supplier Gaming Realms has highlighted year-on-year licensing revenue growth of 57% for its interim H1 results, to £6.4m ($7.3m).
Total revenue grew 10% to £8.5m, while group EBITDA was up 12% to £3.5m – with a 41% EBITDA margin.
North American revenue, in particular, saw a 55% rise to £4.7m, forming the majority of the provider’s overall revenue.
Social revenue, however, fell 7% to £1.8m, but profit before tax was up 66% to £1.3m.
Some of the operational highlights that led to Gaming Realm’s H1 figures included the release of new products, as well as market launches in Ontario, Spain, Denmark and with Loto-Quebec.
Michael Buckley, Gaming Realms Executive Chairman, said: “The group has delivered another period of strong growth supported by our ongoing expansion into newly regulated markets in North America and Europe, with content licensing revenue increasing by 57%.
“While brand licensing declined in the period under review, as a result of the significant contract in last year’s comparative period, this was more than made up by increased income from our core content licensing.
“While we are mindful of the impact of higher inflation throughout global markets, the outlook for the group remains positive. The group has a strong new business pipeline and will also see additional revenues coming from North America, as well as from the new market entries in Europe. As such we expect to deliver on market expectations for the full year.”
Gaming Realms CFO Mark Segal will speak exclusively to Gambling Insider about its H1 results.